In May 2019 Duksin promised to willingly give up the trademark after his actions were dragged into the spotlight, but that promise did not last. In May 2019, Russian SCP Foundation branch raised concerns about Russian entrepreneur Andrey Duskin, who unlawfully claimed ownership of the SCP Foundation trademark in the Eurasian Customs Union countries (Russia, Belarus, Kazakhstan, Kyrgyzstan and Armenia) and had been using it to get rid of competition selling the SCP merchandise in the country. ![]() In his recent video, Markiplier, whose real name is Mark Fischbach, talked about the dangerous legal situation which burdened the SCP Foundation for months. After Markiplier urged his viewers to donate to the SCP's legal fund and contributed a substantial amoung himself, the emergency fund created to protect the wiki from Duksin's unlawful claims grew more than double in size. x format, and THEN convert into blender.I've gotten the doors but I'm still searching models for the door frame.īTW i tried to message you on the sites pm system about helping you with testing and the like, i dont know if you got it but it would be apreciated if you could get back to me on that thanks.SCP Foundation has received a much-needed spotlight from Markiplier ahead of its upcoming legal battle against Russian entrepreneur Andrey Duksin, who threatens the creative wiki. I finally discovered another program with which I can convert the old. x models from the game as they are an older format. It does also spawn a lot, that will be toned down as I add difficulty modes and options.Īs far as the bigger containment doors, I didn't have a way to import some of the. 173 will be much more smart about pathfinding as I continue to tweak its AI. The room is divided into several grids, so it's probably just spawning on one of the room's other grids. 173 can spawn behind the player because currently the algorithm just chooses a nearby pathfinding grid that the player is not standing on. I've gone ahead and added colliders to the terminals, cabinet, and railing. ![]() ![]() Hey thanks for the feedback! Those glitches are due to the fact that 205 is the least implemented room yet. why are the bigger containment doors not there? is it because you havent implimented it yet or does it not work? and ill do my best to test everything you impliment, i really wanna help this succeed Good luck with this project and id love to help in any way i can It would be cool to see o8'7 in containment breach XD. In my opinion you should add your own scp's seems so spawn more often here and always when in noclip mode in the repeating hallway there are no doors for me at least. I will definitely look into this.Ĭross-conception wrote:in scp 205's room 2 "glitches" can occur, the first being that you can phase through the computer terminals (this happens because ) in that room and scp 173 can spawn behind the player and instantly kill them when all doors are still closed, this has happened to on many occasions. I even have an old shader from a previous game that can blend skyboxes together as well. I don't have a day night cycle yet but I like the idea. ![]() Yeah I was waiting to see if I could get the new 939 area before I actually lit it / made elevators work. I might add a function that continously centers and locks the cursor every second just so that it can catch this.will have to test. On a side note, that would be interesting if there was one so that whenever the player gets to a gate, it's guaranteed to be at a different time of day from play through to play through.Īh ok, I know that Unity has some issues with the cursor lockstate that they still haven't resolved.especially with windowed mode or multiple monitors. I can't see anything in it as there's no lighting in it yet, and none of the elevators actually work as of this update.Īll in all I could be imagining it, but could've sworn there was a day-night cycle. Yeah, I can send you the output log file.Īfter playing for a while, the skybox looked to me like it was darkening as I was noclipping around the 939 area. I play in windowed mode whenever I'm recording, so windowed.
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