![]() After that, right click on the game's icon in DxWnd and select Modify. ![]() Then, with Sentimental Shooting selected, go to Tools → Clear Compatibility flags to clear any Windows compatibility options you may have set after following my previous post. In the Options menu, enable Expert Mode so that the Tools menu will appear. You can add Sentimental Shooting to DxWnd simply by dragging and dropping SGSTG.EXE onto its window. Most of them don't actually apply to Sentimental Shooting, but the few that do could be useful depending on your needs. It fixes 100% of the palette corruption issues and allows a number of other useful tweaks. However, searching for D3DWindower by name and sifting through the results revealed an even better option: DxWnd.ĭxWnd is now my official recommendation for running Sentimental Shooting on modern versions of Windows. I had been searching for something exactly like this, but I guess I just hadn't typed the right things into Google. I was perusing some old speedruns on YouTube when I noticed one in particular was using a program called D3DWindower to force the game to run windowed. I've been trying to resist the "storytime" intro I often do in my blog posts for this specific series, but this one does have a small story for context. If you need to, play around with choices that you feel are less integral to getting Pastille End. My recommendation is simply to keep getting Pastille End, and eventually you should get the illustration. This was technically my third time getting Pastille End, but it was also the second time in a row getting this ending. After this, I got the elusive illustration 27. Then I remembered that Toffee End has a slight difference if you get it again, so I went and got Pastille End again, but this time Syrup had some new dialogue after seeing the scene in the crystal ball. Once you're down off the mountain and have the crystal ball, look at it before going to sleep.Īnyway, I got Pastille End. If you end up in Treat's cabin, you're on the right track, just avoid getting the Worst End and you'll be good. Sorbet before telling Butterscotch you hate her in order to stay trapped in the cave. The gist of getting Pastille End is: be nice to Gumdrop and tell Pastille you wanted to help him (when given the choice to supervise Gumdrop, help Pastille, or leave), then let Gumdrop disappear but help Pastille find her. As a result I got Frozen End a few times. It had been a few days and I kinda forgot what I needed to do for that. My next idea was to get Pastille to show up on Mt. ![]() My first step was going for Gumdrop End and experimenting with different choices on Mt. I figured it had to be somewhere around that specific point in the story. Illustration 26 is the one where Syrup goes to sleep after seeing what was recorded on the crystal ball, and illustration 28 is from when she goes to return the crystal ball and has a chat with Toffee before going to sleep. I started by noting that the illustrations in the gallery are in the order in which they appear in the story. Oh and fair warning: I'm going to talk about the end of the story in this post, so if you haven't already played the game and seen all the endings, maybe don't read further. As a result, I don't know exactly what triggered it, but I do have it now, and I have a pretty good idea of what might need to be done to get it. I myself had gotten all the endings and was only missing this one illustration, and finding absolutely nothing to go off of on the internet, I set off on my journey to find it. If you type the game's name into Google, one of the search suggestions is the title of this post.
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